对于Java和Python来说,操作符+
就足够了,但是C++不支持直接拼接字符串和数字。
字符串拼接数字
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std::string name = "John";
int age = 21;
std::string result;
// 1. with Boost
result = name + boost::lexical_cast<std::string>(age);
// 2. with C++11
result = name + std::to_string(age);
// 3. with FastFormat.Format
fastformat::fmt(result, "{0}{1}", name, age);
// 4. with FastFormat.Write
fastformat::write(result, name, age);
// 5. with the {fmt} library
result = fmt::format("{}{}", name, age);
// 6. with IOStreams
std::stringstream sstm;
sstm << name << age;
result = sstm.str();
// 7. with itoa
char numstr[21]; // enough to hold all numbers up to 64-bits
result = name + itoa(age, numstr, 10);
// 8. with sprintf
char numstr[21]; // enough to hold all numbers up to 64-bits
sprintf(numstr, "%d", age);
result = name + numstr;
// 9. with STLSoft's integer_to_string
char numstr[21]; // enough to hold all numbers up to 64-bits
result = name + stlsoft::integer_to_string(numstr, 21, age);
// 10. with STLSoft's winstl::int_to_string()
result = name + winstl::int_to_string(age);
// 11. With Poco NumberFormatter
result = name + Poco::NumberFormatter().format(age);
- is safe, but slow; requires Boost (header-only); most/all platforms
- is safe, requires C++11 (to_string() is already included in
#include <string>
) - is safe, and fast; requires FastFormat, which must be compiled; most/all platforms
- (ditto)
- is safe, and fast; requires the {fmt} library, which can either be compiled or used in a header-only mode; most/all platforms
- safe, slow, and verbose; requires
#include <sstream>
(from standard C++) - is brittle (you must supply a large enough buffer), fast, and verbose; itoa() is a non-standard extension, and not guaranteed to be available for all platforms
- is brittle (you must supply a large enough buffer), fast, and verbose; requires nothing (is standard C++); all platforms
- is brittle (you must supply a large enough buffer), probably the fastest-possible conversion, verbose; requires STLSoft (header-only); most/all platforms
- safe-ish (you don’t use more than one int_to_string() call in a single statement), fast; requires STLSoft (header-only); Windows-only
- is safe, but slow; requires Poco C++ ; most/all platforms